![]() たのしさ∞ (Infinite fun) is a phrase that was written on Sega Sougou catalogues. Mazin/Majin is his childhood nickname, as explained here - although the spelling "Majin" is used in Dark Wizard to refer to Masato Nishimura, it has been officially confirmed that the easter egg itself is spelled Mazin. Drawn by Masato Nishimura, landscape designer for Sonic CD. Interestingly, R2 IS STILL there on accident!Ī rather creepy wallpaper collage featuring multiple Sonics with freakish humanoid faces. Possible developers and their common nicknames are as follows: High-Speed Shoes music plays in the background. These days, they look uber-naff, but the challenge they pose isn't to be sniffed at.Press Right, Right, Up, Up, Down, C at the title screen to see the best times that the team behind Sonic CD got in Time Attack mode for each stage and act. Set in Mega-CD's answer to SNES' Mode 7 technology, these pseudo-3D special stages are rock hard, requiring you to take down a set number of UFOs without letting your time run out. With all this time-travel malarky, it would have been enough for Sega to have left the game at that, but there are also the traditional bonus levels to conquer. However, despite the cramped surroundings, persevere and you'll discover everything is there to be played with, as you enjoy building up speed in half-pipes, bouncing off bubbles and springboards and messing around with pinball flippers.Ībove: Even more densely-packed scenery elements than Sonic 1 make this a very intense experience Some of it can be bewildering for newcomers and even long-term Sonic fans as there's just so much to take in at any given moment, especially when elements of scenery are flickering and pulsing with bright lights and vivid colours. By comparison, Sonic 2 looks like an 8-bit game, as Sonic CD sees you spending way more time in each screenful of in-game scenery, as opposed to just dashing over the top of it. With this complexity of level design comes a very busy look to the graphics. The result is a game that's way deeper than its contemporaries, even if it is essentially the bastard sibling of the series.Ībove: Speaking of bastards, look what Metal Sonic is doing to that poor bunny! The many paths here intersect with impossible complexity and exploration is now the most important aspect, as you hunt first for time-travel icons and then for Robotnik's dastardly creations. It's like everything Sonic 2 brought to the table was thrown out the window. If you play Sonic games by holding right and jumping now and then, you'll fail hard at Sonic CD.Ībove: Blazing speed like this is wonderful when it comes, but it's used sparingly throughout Sonic rarely ever hits his infinity-feet stride before being pulled up by a wall, spring or bizarre rotating platform. This is an incredibly claustrophobic game. Not that you'll be doing much running, mind. When basic movement is a joy, the rest just comes naturally. It brings back the joy of simply moving as Sonic. Something about the way Sonic moves over undulating terrain feels different – perhaps due to the improved frame-rate or the abundance of fancy scrolling effects. The inertia of Sonic 1, 2 and 3 is still present, only somehow the sense of fluidity is even greater. I like the way you moveīut what of the gameplay? Well, to put it simply, it's what everyone's been wanting from modern Sonic games. ![]() ![]() What must've dated very quickly in the 1990s is somehow totally fresh today – and listening to the game through headphones easily doubles the experience. Some of it is even worthy of Jet Set Radio with its funky guitar and early 1990s rap influences. ![]() Regardless, the same breathtaking hi-fi production and MIDI style is present. I was going to say a lot of it is reminiscent of NiGHTS into Dreams, especially when Robotnik laughs, but that's because the music was reused in the Sonic into Dreams bit in Christmas NiGHTS. The Japanese soundtrack is particularly famous and it's easy to see (hear) why. Now you get to run around with the squirrels, danger-free ![]()
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